|
|
Resume 2008 |
Contact |
 |
|
| |
3D Artist and Level Designer
Cell: (206) 422.9442
E-Mail: TerryHopfenspirger@Gmail.com
|
Goal Objective |
 |
| |
Utilize my low and high polygon modeling skills to create characters, clothing, LODs, environments, and props
|
Software Skills |
 |
| |
· Maya 2008 : Low & High Poly Modeling Skills, Character Modeling & Animation, Mental Ray.
ggggggggggggLOD design skills
· ZBrush 3.1 : High Res Character Modeling, Texture, and normal map baking.
ggggggggggggLOD design using the Re Topology Tool
· Mudbox 1.0: High Res Character Modeling, normal map baking
· Unreal Editor 2 and 3: Level Design
· Adobe PhotoShop: Texture Design
· Adobe After Effects: Video Editing
|
Work Experience |
 |
|
| |
Zombie Studios, Seattle Washington
May 2007-Present
Level Designer
---Americas Army : Design Simulations for the US Army using Unreal Technology
---Level Designer on Virtual Army Experience VAE on youtube
---Level Designer for Future Soldier Training (FST) Simulator
---Use Maya to model static meshes, PhotoShop to texture
---Participated in Basic Combat Training at Fort Jackson, South Carolina for one week
VMC A Volt Information Sciences Company : Redmond, Washington
April 2007-Present
Software and Hardware Tester
---Performance hardware testing and video game testing
---Load/stress testing
---Localization and globalization testing
Maple Valley Creative Arts Council: Maple Valley, Washington
Janurary 2007-Present
Co-Producer and featured artist for upcoming 2008 3D Animation Digital Art Expo
- -Featured artist demonstrating current 3D modeling technology
---Assist in the management and development of expo
- -Creating Advertisement Logos
Illusionz Magical Entertainment Center, Issaquah, Washington.
November 2002- Janurary 2007
Game Floor Lead
---Demostrated Customer service and teamwork ability
---Managed entire floor staff duties daily
---Money management
---Opened and closed Facility
Kythe Inc., Seattle, Washington
August 2004- December 2004
Lead 3D modeler and animator Intern
---Designed, modeled and animated 3D characters
---3D Render specialist
---Assisted creating 2D/3D side scrolling games in Macromedia Flash
Bloop! Productions, Bellevue, Washington
July 2004- August 2004
3D modeler Intern
---Created miscellaneous 3D models for animated film.
---Consulted with director before each piece to discuss art direction
|
Education |
 |
|
| |
Bellevue Community College (BCC), Bellevue, Washington
Janurary 2007-April 2007
Expected: Gaming Certificate GPA: 4.0
Bellevue Community College (BCC), Bellevue, Washington
September 2002- December 2004
Associate of Arts Degree, Animation and Graphics.
Emphases on 3D animation in character modeling, rigging, and character animation.
GPA: 3.7
· President’s Honor List, Fall Quarter 2003, (BCC)
· Dean’s Honor List, Winter Quarter 2003, (BCC)
· Inducted into the Phi Theta Kappa Society, International Honor Society of two-year colleges
|
References |
 |
|
| |
Supplied Upon Request |
|
|
|