Unreal Tournament 2004:


Hang Em Higher
Hang Em Higher
Hang Em Higher
Deep-Sea Assault
Hang'em Higher
CastleMania
TarkataBase



Bombing Run:
An abandon facility located underneath sea about collapse is the setting for this intense Bombing Run map. Please make sure your Physic details setting is set to HIGH for dynamics to work property.

DeathMatch:
Thanks to the makers
of Bungie for creating Hang'em High, one of
my favorite multiplayer
maps in Halo. This is
my Unreal version of Hang'em High
Hope you enjoy.


DeathMatch:
The idea of this map is
to cross the bridge in
the middle to gain
access to the redeemer. However, be careful of snipers hiding on the surrounding castles.

 

 


DeathMatch:
Designed to be
played with 10 to
16 players. This map shows how good placement of static meshes adds great detail to any Map.

 

 






All images are personal property and cannot be used without written permission of Terry Hopfenspirger
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